Brain Cramp

Brain Cramp is a classic arcade shoot 'em up, where lack of new ideas is compensated by a massive amount of zombies and huge arsenal of weapons to waste them with.
Version 1.4 released
6th August, 2009
Latest version with lots of improvements and bugfixes.
Changes since 1.3:
- Game can be restarted after death without going to main menu
- Crosshair position is now set correctly when toggling between 3rd person and bird's-eye view
- Butcher is a bit tougher now
Download here
Version 1.3 released
6th August, 2009
Latest version with lots of improvements and bugfixes.
Changes since 1.2:
- Added launcher for configuring the game settings
- Moved crosshair up in 3rd person view
- Enemies can now also drop grenades and mines
- Added some more content to the world
- Additional points based on remaining beacon and hero hitpoints are now given after securing a beacon
- Increased maximum amount of blood on the ground
- Grenade explosion decals are now more randomized
Download here
Highscore reset
3rd August, 2009
We did a highscore reset as version 1.2 was released.
Version 1.2 released
2nd August, 2009
Newest version with new weapons, more zombies, more everything!
Changes since 1.1:
- Fixed the autoshotgun reload issue
- Fixed firemarshall spawn crash
- Message of the day is shown in game instead of main menu
- Hero and zombies now have animations to show they take damage
- Lawnmower and chainsaw can now be properly loaded
- Lawnmower and chainsaw should now damage enemies properly
- Added new weapons
- Lawnmower and chainsaw now have sounds working
- Fixed shotgun reload animation and reduced the reload time
- Flamethrower bullets should no longer go through wall or get stuck inside the wall
- Beacon damage message now come more sparsely
- Tweaked weapon inventory positions
- Packet is now dropped from a flyby-fighter jet
- Fixed car model which had transparent insides
- Fixed a bug where scores didn't reset between games
- Time passes twice as fast during the day
- Game now starts at 21:00
- More action, faster game pace
- Added missing weapon textures
- Added music and music controls
- Minibosses run, so do some of the zombies
- Long names are truncated in the highscores
- New background for the highscores
- Fixed a throng of crashing bugs
Download here
Version 1.1 released
31st July, 2009
New version with bunch of new features and fixed bugs. We also did a highscore reset as the in-game scoring system was changed.
Changes since 1.0:
- Hero's movement is now stopped if beacon is destroyed.
- Added weapon reload animations and reload times
- Bullets now hit zombies better
- FPS can be toggled on/off by pressing F9
- Health percentages are shown (colors slide from green to red depending on percentage)
- Fixed "13rd/13th" bug
- Grenades can now be thrown by right-clicking mouse (grenades cannot be equipped anymore)
- Using Q/E now jumps from first weapon to last weapon and vice versa
- Also mouse wheel changes weapon
- Inventory is visible all the time
- TAB changes view angle (was: F5)
- Bullet amounts are visible all the time (even if amount is 0)
- Message of the day shown in main menu
- Fixed a number of devious crashing bugs
- Fixed weapon and car models, textures
- Adjusted lighting, visibility is now considerably better than in v1.0
- Adjusted level: amount of available grenades/ammo/weapons decreased
- Increased zombie amount
- New score system (I wonder which tactic gives the most points...)
Download here
Assembly 09 entry qualified
27th July, 2009
Our entry was succesfully accepted to Gamedev-compo!
Assembly 09 entry posted
26th July, 2009
Entry for
Assembly 09 Gamedev-compo is finally posted. Now we'll just wait to hear comments from the jury and see if the game is accepted as an entry.